Would you believe that I once thought most science-fiction stories were way too pessimistic? Crazy, right?
2064: Read Only Memories is an adventure game set in the title year in Neo-San Francisco (no, really). I don’t remember the plot too clearly, but what I do remember is a friendly robot buddy asking you for help finding his creator, who has been kidnapped. The gameplay is more or less what you might expect – a point-and-click affair with lots of dialog, interspersed with the occasional mini-game/set-piece.
Friends, I really wanted to like this game. The world-building is really solid, the characters and plot are engaging, it’s got a great aesthetic, and it even has a story that responds meaningfully to your actions. It’s just that the central game loop is an absolute chore. I routinely found myself encountering five minutes of gameplay followed by half an hour of clicking through dialog trees, and I just found it incredibly dull. I guess this makes this game somewhat closer to a visual novel? I don’t really think those are for me – I usually read books when I’m in the mood for reading.
I should mention briefly that I used to know former Midboss CEO Matt Conn. I met him randomly at a bar once, when he was talking to a mutual friend, and while we encountered each other several more times after that, I wouldn’t say we were really more than acquaintances. I ended up losing touch with him before I played this game, and of course all of that was before the allegations that led him to step away from the company. This isn’t the right venue to go on at length about Death of the Author (and this isn’t Conn’s game anyway, not really – despite what Elon Musk would have you believe, CEOs are not uniquely responsible for their company’s output), but my knowledge about those issues will affect how I experience 2064 the second time around, whether I want them to or not.
Let’s see if I’ve become more patient over the years! Probably not, to be honest.