Abalone – postmortem

Yeah, not too much to discuss this time.

That was sort of alright, I guess. Abalone is very abstract, almost to its detriment. At least chess lets you pretend you’re commanding an army, with royals who pull their weight for once. Abalone, by contrast, is about spheres, a hexagonal grid, and area control.

It’s all well designed, both the game itself and the digital implementation of it, but it is very bland. I played a couple games against the AI, and that was enough for me.

Recommended if you like abstract board games – although, even then, don’t expect it to knock your socks off.

Abalone

Ready for the shortest post yet?

Abalone is an abstract board game, probably of the type that also exists in real life. It appears to be a combination of Othello and Chinese Checkers? I can’t tell you more, because I apparently only played this for 23 minutes this time, and I remember absolutely nothing about it. That’s a bit strange? This seems like the sort of thing I would really like, so I’m eager to see what the deal was.

Other than that, there’s not much to say.

P.S. Still working on 2068 – I’m planning on finishing it this time, and I’ll get to it eventually.

7 Grand Steps, Step 1: What Ancients Begat – postmortem

I only played this for four hours?! Why does it feel like so much longer than that?

As I remembered, 7 Grand Steps is a repetitive experience. The game revolves around creating tokens and collecting beads for story-based rewards, and it’s an interesting trade-off at first, but it wears itself out fairly quickly. What I didn’t find out the first time I played this, though, is that it’s actually two repetitive experiences! Reaching the highest social level leads you to a somewhat-sparse city management system. It was a welcome addition to the monotony, but this system also wore out its welcome rather quickly.

What bothered me the most about this game is how none of my actions in it seemed to matter. Didn’t find a mate to have children? No problem – here’s a baby to adopt! Getting behind on the track without any tokens? Other humans will come to you! It’s the end of the age, and here’s a choose-your-own-adventure book in lieu of anything that would be harder to program – you made the wrong choice and died! Oh no! Luckily, we’re prepared to power through with a distant relative.

Incidentally, the beginning of age 2 (of 3, or so I’m told) is where I stopped. There was nothing indicating that anything was going to be different, and I didn’t have enough patience to make it through any more of it. Maybe there was a shake-up later, but I didn’t care enough to find out.

Friends, I feel like there’s a good game in here somewhere. The idea behind it all – that you’re playing as a family surviving and evolving through the ages in a Crusader Kings sort of way – is sound, and I appreciate the simplicity of its systems on paper, but there’s just not enough here to stave off the boredom.

Recommended to no one

7 Grand Steps, Step 1: What Ancients Begat

Here’s something that was definitely part of a bundle.

Friends, I have a deep appreciation for hubris. Any endeavor with enough ambition will ultimately produce a result that ends up being fascinating, even if it fails. Of course, I’m not sure I would describe 7 Grand Steps, Step 1: What Ancients Begat that way – in fact, I’m having trouble remembering anything about it at all.

From what little I do remember, this game is about guiding a tribe of prehistoric humans through the generations, obtaining resources and competing with other tribes. It’s all stuff that should work well in theory, but it just fell flat for me. I can’t remember exactly why, though. In terms of the actual gameplay, this had something to do with spinning concentric circles, I think? It reminded me somewhat of a board game called The Village, although it’s not quite as good as that.

Steam tells me that I’ve only played 7 Grand Steps for 54 minutes – which sounds about right, even though I definitely have more to say about it than that figure would indicate. I guess it’s just because, before playing it, I thought it seemed like a fascinating concept. I’m actually really curious to rediscover this one and do more of an autopsy – I strongly suspect there’s a good game in here somewhere.

By the way, despite the title, I think this game is a standalone experience. It’s probably for the best, honestly.

7 Billion Humans – postmortem

That was quite pleasant, actually.

I managed to get to the end this time, and even ended up doing most of the optimizations – there are a couple I’m having trouble figuring out, and I don’t really feel compelled to finish them. So, I’m calling it a day.

Friends, I have a million little problems with this game – the lack of breakpoints, the inability to copy parts of a solution instead of the whole thing, the slow speed of execution (even when set to the highest possible speed), workers blocking data cubes so I can’t see what’s on them… I could keep going, but ultimately none of these issues were so bad as to ruin the experience. The mechanics are elegant, there’s a good difficulty curve, and Tomorrow Corporation’s great humor runs through the game well.

I guess I would say I liked it better this time around? It’s more or less what I remembered, so perhaps something changed about me in the interim. (Maybe I’ve learned to be more patient? That’s not likely.)

Recommended if you like programming games – this is a good one. If you’re not sure whether you like programming games, I think 7 Billion Humans is a good place to start.

5D Chess With Multiverse Time Travel – postmortem

Well, I actually finished some games. So that’s something.

The complexity of 5D Chess grows hard and fast, and that is still an intimidating thing to deal with. Strangely, however, I would posit that normal chess has more depth than this version. 5D Chess tends to focus on putting the opponent’s king in check in the past, which leads to a quick checkmate and means that it tends to be the focus of the entire game. There’s no need to set up checkmate or worry about keeping ahead of your opponent in terms of material.

Other than that, there’s not too much to comment on other than the price. $12 on Steam! I definitely didn’t think there was enough content to justify a price tag even that high.

Recommended if… You know what? You already know if this is up your alley. Just don’t expect it to blow your mind or anything.

7 Billion Humans

A third game? What is this madness?!

Given that I’m a software engineer, it’s a bit weird to play programming games. Of course, 7 Billion Humans isn’t really that much like my job, even if it activates the same part of my brain. The programming puzzles on offer here are paired with a charming, wacky aesthetic and a dystopian narrative about machines taking over all tasks and humans being desperate for work. Your job is to provide instructions for your poor humans, which they will then follow faithfully, even at the expense of their own safety.

7 Billion Humans reminds me heavily of Human Resource Machine, an earlier game by the same creator. At this point, it’s been long enough since I’ve played either that I couldn’t tell you what the difference is – for what it’s worth, though, I think I liked this game more.

Friends, I never finished 7 Billion Humans – and if you know me well you’ll be able to guess why. The game provides you with a set of optimization criteria for each level, and I felt an unnatural compulsion to complete every single one of them. This led to me agonizing over slight improvements and crazy reorganizations of my solutions until I was completely burnt out and gave up on it entirely. I’ll try not to do this again, but no promises.

I’ll hopefully report back soon – this is the first game on my list that I’ve actually been looking forward to.

5D Chess With Multiverse Time Travel

Sometimes, what you really want is a game that is exactly what it says on the tin.

In case you’re wondering how this game gets all the way to 5D, you should first realize that normal chess is a 3-dimensional game: there are two spatial dimensions (representing the board state at a given point in time) and one temporal dimension (since the board state changes over time). 5D Chess With Multiverse Time Travel adds a mechanic where you can send pieces back in time – doing so creates a parallel timeline, which you can then also move to.

Unless I really missed something, there’s nothing here beyond the pure experience of 5D chess. No narratives about parts of the game’s code gaining consciousness or anything. Play against the computer or against your (most patient) friends! There are also a number of problems to solve, which I suggest you start with to wrap your head around the mechanics.

I don’t think I actually managed to finish a game of this. The complexity as you start spawning new timelines grows hard and fast, and pretty soon I felt my brain starting to melt. But, you know, I think that’s part of the appeal.

Not too much else to say about this one – I’ll try to finish a match this time.

140 – postmortem

Not lots of surprises so far. But you know what? That’s ok.

140 was more or less what I remembered – solid platforming with a compelling aesthetic and a great soundtrack, but nothing too earth-shattering. I managed to make it an additional level past where I got last time, and I’m ashamed to admit that it took me that long to realize that the fifth and sixth level (and probably the seventh and eighth, although I didn’t get that far) are mirrored versions of the first levels! Who needs to create more content when you can just copy and paste? Who needs to come up with new, engaging challenges when you can just pretend you’re ramping up the difficulty by making players repeat the same five minutes of low-intensity gameplay over and over again to get to the actual challenge?

I’m not really into doing the same exact thing over and over again until my brain melts – this is probably why I’ve never really been into MMOs. So, I gave up. Maybe something interesting happens once you complete all the mirror levels, but frankly, I doubt it.

Look, friends, there are some things I really liked here. The levels themselves are all really solid, the controls are snappy enough, and I really like the minimalism on display, which still ends up being engaging despite how flat everything is. I just wish there were more levels. Surely there are enough ideas for this game to manage more than 4?

Recommended if you like Kraftwerk.

2064: Read Only Memories

Would you believe that I once thought most science-fiction stories were way too pessimistic? Crazy, right?

2064: Read Only Memories is an adventure game set in the title year in Neo-San Francisco (no, really). I don’t remember the plot too clearly, but what I do remember is a friendly robot buddy asking you for help finding his creator, who has been kidnapped. The gameplay is more or less what you might expect – a point-and-click affair with lots of dialog, interspersed with the occasional mini-game/set-piece.

Friends, I really wanted to like this game. The world-building is really solid, the characters and plot are engaging, it’s got a great aesthetic, and it even has a story that responds meaningfully to your actions. It’s just that the central game loop is an absolute chore. I routinely found myself encountering five minutes of gameplay followed by half an hour of clicking through dialog trees, and I just found it incredibly dull. I guess this makes this game somewhat closer to a visual novel? I don’t really think those are for me – I usually read books when I’m in the mood for reading.

I should mention briefly that I used to know former Midboss CEO Matt Conn. I met him randomly at a bar once, when he was talking to a mutual friend, and while we encountered each other several more times after that, I wouldn’t say we were really more than acquaintances. I ended up losing touch with him before I played this game, and of course all of that was before the allegations that led him to step away from the company. This isn’t the right venue to go on at length about Death of the Author (and this isn’t Conn’s game anyway, not really – despite what Elon Musk would have you believe, CEOs are not uniquely responsible for their company’s output), but my knowledge about those issues will affect how I experience 2064 the second time around, whether I want them to or not.

Let’s see if I’ve become more patient over the years! Probably not, to be honest.